How Do I Build a Youth Flag Football Team From the Ground Up?

13 11 2009

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Nathan Lipscomb writes:

I am beginning to coach a 7-7 flag football team for a small Christian school. We don’t have a lot of natural talent to pull from, and they don’t have much background in flagfootball. We started last year and lost every game to teams who had been playing together for a long time. Where do I start with these guys to build an efficient unit.

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The Ninja Speaks:

The Scramble

Fundamentals First

“From among the huddled and fearful children I will pick my few and mold my warriors.” – Blademaster of Red Mountain

 

Nathan,
Already you have taken important steps. You have formed the team, you have played and the players have experienced loss. These are important. But now it is time to take them to the next level of flag football.

To answer you fully, I will make assumptions. I will assume this is a junior high or middle school team and that you have repeat players for a couple of years at a time (rather than a new slate every season). I assume also, that you hold practices, but probably no more than 2-3 per week, and that you play weekly games (up to 8 or 10 in the regular season). Please correct any of the above.

Here are simple steps to start building a solid team:

1. Instill pride and a sense of ownership in the players. If the players don’t want it, it won’t happen. If the guys are going to be successful, this has to be their team. You are a rudder, not the sail and not the wind. A rudder is useless on a still ship. Consider a pre-season team event (an inspirational football movie, for instance) and periodic (weekly if possible) team dinners or other off-the-field activities. Don’t let them use the excuse that they can’t be successful because they are new to the game and their school is just a “small Christian school”. They most likely want to be part of a real team as much as anyone. It is largely your job to show them that the game is important, the team is important and that they can build strength together. Make each flag footbaall game feel like an NFL playoff game. Target leaders in the group, preferably leaders on and off the field, and encourage them to lead this effort.

2. Fundamentals. Stepping on the field in a game is a privilege. First, the players need to earn their stripes. Hammer the fundamentals into the players. Throwing. Catching. Running. Flag pulling. Do drills again and again. Try to make them fun or competitive drills, but (with a fresh season) before you go anywhere near plays, get them used to running around and trying the different aspects of the game. Make sure every person who is going to catch a pass knows what a route is and how to run a good one. Eyes on the ball when you catch. You’d be amazed at how much better a defense plays when everyone swarms the ball, and you don’t give up nearly as many big plays when one guy misses the flag – this is just a matter of practice and discipline, not a talent issue. These are the basics. If you’re shaky on these yourself, review the Ninja’s Ultimate Strategy Guide again.

3. Keep it simple. Especially if they don’t have much of a background in the sport or a lot of innate talent, don’t overwhelm them with scores of plays and schemes and jargon. For the first game in a season with new players, you don’t need more than 4-6 plays. You can always flip the plays and get different looks, but a team like yours with a few well-rehearsed plays will do significantly better than the same team with two dozen plays. The same thing goes for defense. Find one or two simple formations and then you can spend time giving the players reps and practicing drills so when game time arrives, they are not so frazzled by which play they are running and where they have to be.

4. Targeted Attacks A quarterback with John Elway’s arm always helps, but it sounds like the long ball may not be your best weapon. Instead, hone your short, timing routes. If run correctly, these can be absolutely devastating. The next time you watch an NFL game, pay special attention to how open the receivers are when they catch a pass. With a few exceptions, the routes they run often create just a few feet of space for the QB to deliver the ball. If your quarterback can time some hitch routes or quick slants or outs, you’ll start building momentum and rhythm that can take the team far.

5. Great Flag Football Plays. As mentioned before, there don’t have to be many weapons in the arsenal to start with, but make sure they are good. These Flag Football Plays offer a number of options for tearing down your opponent. Use them well.

Those are a few tips to get you started. If you have more questions, the doors to the Ninja’s dojo are always open. Tell your players that they can ask questions themselves as well.

Victory is yours.

 

Ninja.





Help with my 7-man team!

2 09 2009

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Hi. I bought your 7-man package yesterday and wondered what you would suggest. I am coaching 5th/6th graders who have athletic ability but have not played together. How many plays would you suggest I introduce to the team and from what book would you suggest I pick the plays? What defense would you suggest to run? Thank you.
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The Ninja Speaks:

You’re off to a good start. For your first game, I would suggest you have no more than 4-6 plays that the team knows very well. You can always add motion or flip the play to add variety, but the opponent will most likely have trouble with even 5 well executed plays. Each successive week add 2-3 plays, while reviewing the existing ones. If you can come up with a creative way to get them to learn the plays off the field, that will help (competitions can be useful in this regard).

On defense, keep it simple. A cover 2 zone defense is a good start. You keep two men deep, one linebacker plays the middle of the field, two men rush (if permitted), and two men play the flats (5-10 yards deep on the flanks). The biggest challenge you will have is to get the players to stay in their zone. Work on this in drills during practice.

You can try man defense if you think you have an athletic edge over the other team, but zone may serve you better for now.

The Ninja hopes you are helped.





How to Play Zone Defense in 4on4 Flag Football

7 01 2009

QUESTION:

 Ninja, I was wondering if it’s possible to run any type of zone D in 4v4? I read somewhere that it can be done, but the team has to work well together. But it didn’t go on to explain how to set it up. Any help or info would be super! BTW Your O plays are sweet and I think they’ll help us out.  - Bob

 ANSWER:

  “The sun covers the earth and no feather of the sparrow escapes its rays.  So the Ninja will cover his enemies, and their escape will be as futile as that of the feather.”

                                                                                                                         - Ninja,  Whispers of Battle

Bob:

 The short answer is that man defense is typically a more effective defense to run in 4man flag football.  While this depends on a number of variables (not the least of which are field size, league rules, passing clock and QB sneaks) overall teams have better success running man defense because there is so much ground to cover.

 

But a zone defense can be run in 4man. Here’s how it goes:

 

Ninja Tips:

- In 4man football, defenders cannot play true zone as they would on a 7,9 or 11 man team. They have to play a “liquid zone” meaning they drift and respond to the routes as the play develops. Otherwise, there’s just too much field and not enough defenders.

- All defenders should keep an eye on the receivers outside of their zone.  It’s best to turn off your brain and just feel the offensive play develop.  When someone approaches your zone, you’ve got to pick them up, but if all receivers clear out of your zone, with only 4 defenders, you’re going to have to adjust to provide support elsewhere.

 

We’ll assume there is a center, three receivers and a QB with a pass clock (instead of a rusher). Side Note: if you have a live rush and the QB can scramble, it’s almost impossible to run an effective zone.  

 

The Formation:

Form a diamond, with two defenders in the flats, one deep (though he should start only about 10-15 yards from the line of scrimmage).  The linebacker will spy the center and keep an eye on the QB (if he is allowed to run).  The deep man will have deep responsibilities by himself.  The flat defender on the strong side (the side with two receivers) will play true flat zone defense but will drift back slowly as the play progresses.  The flat defender on the weak side will follow his man a little more closely, though if the isolated receiver cuts inside on a quick slant or in route, the defender should let him go.  But if the isolated defender to the weak side (ie all by himself) takes off on a deep route, the flat defender to his side should follow.  If this happens, the line backer will have to be heads up to watch for the center releasing into the weak side flat under the deep route.

 

The deep man will shift towards the strong side and keep an eye on the inside receiver.  If both receivers on the strong side shoot deep, the flat defender should check the center for a release and then drop deep to give support to the deep defender.   

 

The success of this defense will lie almost entirely on the ability of your defenders.  And that does not mean they have to be the fastest, best athletes alive.  But they must have good instincts in order to read and react to the QB.  Sometimes they’ll guess wrong, but if executed correctly, this zone defense can work to shut down a 4on4 flag football offense.

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